#include <vsf_winsound.h>
◆ irq_thread
◆ audio_stream
◆ hwo
◆ hEvent
◆ buffer
◆ is_playing
bool vk_winsound_playback_ctx_t::is_playing |
◆ fill_ticktock
bool vk_winsound_playback_ctx_t::fill_ticktock |
◆ play_ticktock
bool vk_winsound_playback_ctx_t::play_ticktock |
◆ buffer_taken
uint8_t vk_winsound_playback_ctx_t::buffer_taken |
◆ frame_size
uint8_t vk_winsound_playback_ctx_t::frame_size |
◆ sps
uint32_t vk_winsound_playback_ctx_t::sps |
◆ last_datasize_valid
uint32_t vk_winsound_playback_ctx_t::last_datasize_valid |
◆ last_datasize
uint32_t vk_winsound_playback_ctx_t::last_datasize |
◆ eda_pending
vsf_eda_t* vk_winsound_playback_ctx_t::eda_pending |