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Macros | |
#define | GLCD_MIRROR_X 0 /* Mirror X axis = 1:yes, 0:no */ |
#define | GLCD_MIRROR_Y 1 /* Mirror Y axis = 1:yes, 0:no */ |
#define | GLCD_SWAP_XY 1 /* Swap X&Y axis = 1:yes, 0:no */ |
#define | GLCD_SIZE_X 240 /* Screen size X (in pixels) */ |
#define | GLCD_SIZE_Y 320 /* Screen size Y (in pixels) */ |
#define | GLCD_BPP 16 /* Bits per pixel */ |
#define | GLCD_WIDTH GLCD_SIZE_X /* Screen Width (in pixels) */ |
#define | GLCD_HEIGHT GLCD_SIZE_Y /* Screen Height (in pixels) */ |
#define | GLCD_COLOR_BLACK 0x0000 /* 0, 0, 0 */ |
#define | GLCD_COLOR_NAVY 0x000F /* 0, 0, 128 */ |
#define | GLCD_COLOR_DARK_GREEN 0x03E0 /* 0, 128, 0 */ |
#define | GLCD_COLOR_DARK_CYAN 0x03EF /* 0, 128, 128 */ |
#define | GLCD_COLOR_MAROON 0x7800 /* 128, 0, 0 */ |
#define | GLCD_COLOR_PURPLE 0x780F /* 128, 0, 128 */ |
#define | GLCD_COLOR_OLIVE 0x7BE0 /* 128, 128, 0 */ |
#define | GLCD_COLOR_LIGHT_GREY 0xC618 /* 192, 192, 192 */ |
#define | GLCD_COLOR_DARK_GREY 0x7BEF /* 128, 128, 128 */ |
#define | GLCD_COLOR_BLUE 0x001F /* 0, 0, 255 */ |
#define | GLCD_COLOR_GREEN 0x07E0 /* 0, 255, 0 */ |
#define | GLCD_COLOR_CYAN 0x07FF /* 0, 255, 255 */ |
#define | GLCD_COLOR_RED 0xF800 /* 255, 0, 0 */ |
#define | GLCD_COLOR_MAGENTA 0xF81F /* 255, 0, 255 */ |
#define | GLCD_COLOR_YELLOW 0xFFE0 /* 255, 255, 0 */ |
#define | GLCD_COLOR_WHITE 0xFFFF /* 255, 255, 255 */ |
#define GLCD_MIRROR_X 0 /* Mirror X axis = 1:yes, 0:no */ |
#define GLCD_MIRROR_Y 1 /* Mirror Y axis = 1:yes, 0:no */ |
#define GLCD_SWAP_XY 1 /* Swap X&Y axis = 1:yes, 0:no */ |
#define GLCD_SIZE_X 240 /* Screen size X (in pixels) */ |
#define GLCD_SIZE_Y 320 /* Screen size Y (in pixels) */ |
#define GLCD_BPP 16 /* Bits per pixel */ |
#define GLCD_WIDTH GLCD_SIZE_X /* Screen Width (in pixels) */ |
#define GLCD_HEIGHT GLCD_SIZE_Y /* Screen Height (in pixels) */ |
#define GLCD_COLOR_BLACK 0x0000 /* 0, 0, 0 */ |
#define GLCD_COLOR_NAVY 0x000F /* 0, 0, 128 */ |
#define GLCD_COLOR_DARK_GREEN 0x03E0 /* 0, 128, 0 */ |
#define GLCD_COLOR_DARK_CYAN 0x03EF /* 0, 128, 128 */ |
#define GLCD_COLOR_MAROON 0x7800 /* 128, 0, 0 */ |
#define GLCD_COLOR_PURPLE 0x780F /* 128, 0, 128 */ |
#define GLCD_COLOR_OLIVE 0x7BE0 /* 128, 128, 0 */ |
#define GLCD_COLOR_LIGHT_GREY 0xC618 /* 192, 192, 192 */ |
#define GLCD_COLOR_DARK_GREY 0x7BEF /* 128, 128, 128 */ |
#define GLCD_COLOR_BLUE 0x001F /* 0, 0, 255 */ |
#define GLCD_COLOR_GREEN 0x07E0 /* 0, 255, 0 */ |
#define GLCD_COLOR_CYAN 0x07FF /* 0, 255, 255 */ |
#define GLCD_COLOR_RED 0xF800 /* 255, 0, 0 */ |
#define GLCD_COLOR_MAGENTA 0xF81F /* 255, 0, 255 */ |
#define GLCD_COLOR_YELLOW 0xFFE0 /* 255, 255, 0 */ |
#define GLCD_COLOR_WHITE 0xFFFF /* 255, 255, 255 */ |