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VSF Documented
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#include <SDL.h>
| uint32_t SDL_PixelFormat::format |
| SDL_Palette* SDL_PixelFormat::palette |
| uint32_t SDL_PixelFormat::Rmask |
| uint32_t SDL_PixelFormat::Gmask |
| uint32_t SDL_PixelFormat::Bmask |
| uint32_t SDL_PixelFormat::Amask |
| uint8_t SDL_PixelFormat::Rshift |
| uint8_t SDL_PixelFormat::Gshift |
| uint8_t SDL_PixelFormat::Bshift |
| uint8_t SDL_PixelFormat::Ashift |
| uint8_t SDL_PixelFormat::Rloss |
| uint8_t SDL_PixelFormat::Gloss |
| uint8_t SDL_PixelFormat::Bloss |
| uint8_t SDL_PixelFormat::Aloss |
| uint8_t SDL_PixelFormat::BitsPerPixel |
| uint8_t SDL_PixelFormat::BytesPerPixel |