VSF Documented
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#include <input.h>
Data Fields | ||
__u16 | type | |
__s16 | id | |
__u16 | direction | |
struct ff_trigger | trigger | |
struct ff_replay | replay | |
union { | ||
struct ff_constant_effect constant | ||
struct ff_ramp_effect ramp | ||
struct ff_periodic_effect periodic | ||
struct ff_condition_effect condition [2] | ||
struct ff_rumble_effect rumble | ||
} | u | |
__u16 ff_effect::type |
__s16 ff_effect::id |
__u16 ff_effect::direction |
struct ff_trigger ff_effect::trigger |
struct ff_replay ff_effect::replay |
struct ff_constant_effect ff_effect::constant |
struct ff_ramp_effect ff_effect::ramp |
struct ff_periodic_effect ff_effect::periodic |
struct ff_condition_effect ff_effect::condition[2] |
struct ff_rumble_effect ff_effect::rumble |
union { ... } ff_effect::u |