VSF Documented
Data Fields
ff_effect Struct Reference

#include <input.h>

Data Fields

__u16 type
 
__s16 id
 
__u16 direction
 
struct ff_trigger trigger
 
struct ff_replay replay
 
union { 
 
   struct ff_constant_effect   constant 
 
   struct ff_ramp_effect   ramp 
 
   struct ff_periodic_effect   periodic 
 
   struct ff_condition_effect   condition [2] 
 
   struct ff_rumble_effect   rumble 
 
u 
 

Field Documentation

◆ type

__u16 ff_effect::type

◆ id

__s16 ff_effect::id

◆ direction

__u16 ff_effect::direction

◆ trigger

struct ff_trigger ff_effect::trigger

◆ replay

struct ff_replay ff_effect::replay

◆ constant

struct ff_constant_effect ff_effect::constant

◆ ramp

struct ff_ramp_effect ff_effect::ramp

◆ periodic

struct ff_periodic_effect ff_effect::periodic

◆ condition

struct ff_condition_effect ff_effect::condition[2]

◆ rumble

struct ff_rumble_effect ff_effect::rumble

◆ [union]

union { ... } ff_effect::u