VSF Documented
vsf_input_gamepad.h
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1/*****************************************************************************
2 * Copyright(C)2009-2022 by VSF Team *
3 * *
4 * Licensed under the Apache License, Version 2.0 (the "License"); *
5 * you may not use this file except in compliance with the License. *
6 * You may obtain a copy of the License at *
7 * *
8 * http://www.apache.org/licenses/LICENSE-2.0 *
9 * *
10 * Unless required by applicable law or agreed to in writing, software *
11 * distributed under the License is distributed on an "AS IS" BASIS, *
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
13 * See the License for the specific language governing permissions and *
14 * limitations under the License. *
15 * *
16 ****************************************************************************/
17
18#ifndef __VSF_INPUT_GAMEPAD_H__
19#define __VSF_INPUT_GAMEPAD_H__
20
21/*============================ INCLUDES ======================================*/
22#include "../vsf_input_cfg.h"
23
24#include "../vsf_input_get_type.h"
25
26#ifdef __cplusplus
27extern "C" {
28#endif
29
30/*============================ MACROS ========================================*/
31/*============================ MACROFIED FUNCTIONS ===========================*/
32
33#define VSF_GAMEPAD_DEF_ITEM_INFO_LINEAR(__NAME, __BITOFFSET, __BITLEN, __IS_SIGNED, __CONFIG)\
34 [VSF_MCONNECT2(GAMEPAD_ID_, __NAME)] = VSF_INPUT_ITEM_EX( \
35 VSF_MCONNECT2(GAMEPAD_ID_, __NAME), \
36 (__BITOFFSET), (__BITLEN), (__IS_SIGNED), (__CONFIG))
37
38#define VSF_GAMEPAD_DEF_ITEM_INFO(__NAME, __BITOFFSET, __BITLEN, __IS_SIGNED) \
39 [VSF_MCONNECT2(GAMEPAD_ID_, __NAME)] = VSF_INPUT_ITEM( \
40 VSF_MCONNECT2(GAMEPAD_ID_, __NAME), \
41 (__BITOFFSET), (__BITLEN), (__IS_SIGNED))
42
43/*============================ TYPES =========================================*/
44
45enum {
47};
48
49// VIRTUAL_GAMEPAD
50// LT RT
51// LB RB
52// MENU_LEFT MENU_MAIN MENU_RIGHT
53// L_UP SPECIAL R_UP
54// L_LEFT LS/(LX,LY) L_RIGHT R_LEFT RS/(RX,RY) R_RIGHT
55// L_DOWN R_DOWN
56
57typedef enum vsf_gamepad_id_t {
98
102
103typedef struct vk_gamepad_evt_t {
104 implement(vk_input_evt_t)
105 implement_ex(vk_input_item_info_t, info)
107
108/*============================ GLOBAL VARIABLES ==============================*/
109/*============================ LOCAL VARIABLES ===============================*/
110/*============================ PROTOTYPES ====================================*/
111
112extern void vk_gamepad_input_parse(void *dev, vk_input_item_info_t *item_info,
113 uint8_t *pre, uint8_t *cur);
114
115#ifdef __cplusplus
116}
117#endif
118
119#endif
120/* EOF */
unsigned char uint8_t
Definition stdint.h:5
Definition vsf_input_gamepad.h:103
Definition vsf_input.h:94
Definition vsf_input.h:67
void vk_gamepad_input_parse(void *dev, vk_input_item_info_t *item_info, uint8_t *pre, uint8_t *cur)
Definition vsf_input_gamepad.c:40
@ VSF_INPUT_TYPE_GAMEPAD
Definition vsf_input_gamepad.h:46
vsf_gamepad_id_t
Definition vsf_input_gamepad.h:57
@ GAMEPAD_ID_LT
Definition vsf_input_gamepad.h:91
@ GAMEPAD_ID_RB
Definition vsf_input_gamepad.h:77
@ GAMEPAD_ID_LY
Definition vsf_input_gamepad.h:88
@ GAMEPAD_ID_L_DOWN
Definition vsf_input_gamepad.h:62
@ GAMEPAD_ID_L_BUMPER
Definition vsf_input_gamepad.h:76
@ GAMEPAD_ID_MENU_MAIN
Definition vsf_input_gamepad.h:85
@ GAMEPAD_ID_LR
Definition vsf_input_gamepad.h:65
@ GAMEPAD_ID_RX
Definition vsf_input_gamepad.h:89
@ GAMEPAD_ID_USER
Definition vsf_input_gamepad.h:100
@ GAMEPAD_ID_R_RIGHT
Definition vsf_input_gamepad.h:74
@ GAMEPAD_ID_L_STICK
Definition vsf_input_gamepad.h:80
@ GAMEPAD_ID_LD
Definition vsf_input_gamepad.h:61
@ GAMEPAD_ID_RU
Definition vsf_input_gamepad.h:67
@ GAMEPAD_ID_LL
Definition vsf_input_gamepad.h:63
@ GAMEPAD_ID_RL
Definition vsf_input_gamepad.h:71
@ GAMEPAD_ID_R_LEFT
Definition vsf_input_gamepad.h:72
@ GAMEPAD_ID_L_LEFT
Definition vsf_input_gamepad.h:64
@ GAMEPAD_ID_LU
Definition vsf_input_gamepad.h:59
@ GAMEPAD_ID_RY
Definition vsf_input_gamepad.h:90
@ GAMEPAD_ID_PADDLE2
Definition vsf_input_gamepad.h:95
@ GAMEPAD_ID_RT
Definition vsf_input_gamepad.h:92
@ GAMEPAD_ID_PADDLE3
Definition vsf_input_gamepad.h:96
@ GAMEPAD_ID_DUMMY
Definition vsf_input_gamepad.h:58
@ GAMEPAD_ID_L_RIGHT
Definition vsf_input_gamepad.h:66
@ GAMEPAD_ID_R_STICK
Definition vsf_input_gamepad.h:82
@ GAMEPAD_ID_RS
Definition vsf_input_gamepad.h:81
@ GAMEPAD_ID_R_UP
Definition vsf_input_gamepad.h:68
@ GAMEPAD_ID_L_UP
Definition vsf_input_gamepad.h:60
@ GAMEPAD_ID_PADDLE4
Definition vsf_input_gamepad.h:97
@ GAMEPAD_ID_LX
Definition vsf_input_gamepad.h:87
@ GAMEPAD_ID_R_DOWN
Definition vsf_input_gamepad.h:70
@ GAMEPAD_ID_MENU_LEFT
Definition vsf_input_gamepad.h:83
@ GAMEPAD_ID_RD
Definition vsf_input_gamepad.h:69
@ GAMEPAD_ID_R_BUMPER
Definition vsf_input_gamepad.h:78
@ GAMEPAD_ID_RR
Definition vsf_input_gamepad.h:73
@ GAMEPAD_ID_PADDLE1
Definition vsf_input_gamepad.h:94
@ GAMEPAD_ID_SPECIAL
Definition vsf_input_gamepad.h:86
@ GAMEPAD_ID_DPAD
Definition vsf_input_gamepad.h:93
@ GAMEPAD_ID_MENU_RIGHT
Definition vsf_input_gamepad.h:84
@ GAMEPAD_ID_LS
Definition vsf_input_gamepad.h:79
@ GAMEPAD_ID_NUM
Definition vsf_input_gamepad.h:99
@ GAMEPAD_ID_LB
Definition vsf_input_gamepad.h:75
#define VSF_INPUT_USER_TYPE
Definition vsf_input_get_type_1bit.h:103