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#define | __VSF_TGUI_INTERFACE_CONTROLS_BUTTON |
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#define | __tgui_button(__NAME, __PARENT_ADDR, __PREVIOUS, __NEXT, ...) |
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#define | tgui_button(__NAME, __PARENT_ADDR, __PREVIOUS, __NEXT, ...) |
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#define | __tgui_set_internal_button(__OWNER_ADDR, __MEMBER, __PREVIOUS, __NEXT, ...) |
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#define | tgui_set_internal_button(__OWNER_ADDR, __MEMBER, __PREVIOUS, __NEXT, ...) |
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#define | tgui_set_priv_button(__OWNER_ADDR, __MEMBER, ...) |
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◆ __VSF_TGUI_INTERFACE_CONTROLS_BUTTON
#define __VSF_TGUI_INTERFACE_CONTROLS_BUTTON |
Value: { \
.msg_handler = { \
}, \
}
vsf_msgt_method_shoot_t * Shoot
range check
Definition vsf_msg_tree.h:139
fsm_rt_t vsf_msgt_method_fsm_t(vsf_msgt_node_t *node_ptr, vsf_msgt_msg_t *msg_ptr)
Definition vsf_msg_tree.h:113
vsf_msgt_node_status_t vsf_msgt_method_status_t(vsf_msgt_node_t *)
Definition vsf_msg_tree.h:112
@ VSF_MSGT_NODE_HANDLER_TYPE_FSM
use fsm (same as normal callback)
Definition vsf_msg_tree.h:96
bool vsf_msgt_method_shoot_t(const vsf_msgt_node_t *, uintptr_t)
Definition vsf_msg_tree.h:111
vsf_tgui_status_t vsf_tgui_control_status_get(const vsf_tgui_control_t *control_ptr)
Definition vsf_tgui_control.c:432
bool vsf_tgui_control_shoot(const vsf_tgui_control_t *control_ptr, const vsf_tgui_location_t *ptLocation)
Definition vsf_tgui_control.c:386
\NOTE: Make sure #include "utilities/ooc_class.h" is close to the class ! definition and there is NO ANY OTHER module-interface-header file ! included in this file
◆ __tgui_button
#define __tgui_button |
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__NAME, |
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__PARENT_ADDR, |
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__PREVIOUS, |
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__NEXT, |
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... |
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Value:
vsf_tgui_button_t, \
(__PARENT_ADDR), \
__PREVIOUS, \
__NEXT, \
__VA_ARGS__ \
#define VSF_TGUI_V_BUTTON_STATIC_INIT_OVERRIDE
Definition vsf_tgui_v_type.h:164
#define VSF_TGUI_V_BUTTON_STATIC_INIT_DEFAULT
Definition vsf_tgui_v_type.h:147
@ VSF_TGUI_COMPONENT_ID_BUTTON
Definition vsf_msg_tree_cfg.h:49
#define tgui_control_base( __NAME, __ID, __TYPE, __PARENT_ADDR, __PREVIOUS, __NEXT, ...)
Definition vsf_tgui_control.h:212
◆ tgui_button
#define tgui_button |
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__NAME, |
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__PARENT_ADDR, |
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__PREVIOUS, |
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__NEXT, |
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... |
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Value:
(__PARENT_ADDR), \
__PREVIOUS, \
__NEXT, \
__VA_ARGS__)
◆ __tgui_set_internal_button
#define __tgui_set_internal_button |
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__OWNER_ADDR, |
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__MEMBER, |
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__PREVIOUS, |
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__NEXT, |
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... |
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Value:
__MEMBER, \
(__OWNER_ADDR), \
__PREVIOUS, \
__NEXT, \
__VA_ARGS__)
◆ tgui_set_internal_button
#define tgui_set_internal_button |
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__OWNER_ADDR, |
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__MEMBER, |
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__PREVIOUS, |
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__NEXT, |
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... |
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Value:
__MEMBER, \
__PREVIOUS, \
__NEXT, \
__VA_ARGS__)
◆ tgui_set_priv_button
#define tgui_set_priv_button |
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__OWNER_ADDR, |
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__MEMBER, |
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... |
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Value:
__MEMBER, \
__MEMBER, \
__MEMBER, \
__VA_ARGS__)
◆ declare_class()
declare_class |
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vsf_tgui_button_t |
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◆ vk_tgui_button_update()
which(vsf_tgui_label_t vsf_tgui_v_button_t) public fsm_rt_t vk_tgui_button_update |
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vsf_tgui_button_t * |
ptButton | ) |
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◆ vsf_tgui_button_msg_handler()
some message has to be handled before calling user handler
fall-through
fall-through
fall-through
toggle the bIsChecked flag
fall-through
fall-through
fall-through